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> First Skrit Job, Infinite Mega Potions
zegorzalek
Posted: May 6 2004, 08:24 PM
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This is my first skrit/tank job using SJR's mega potions as the base and ideas from Infinite Potions. I have tested the health on regular LOA and with Elys Mod LOA on UP. You can use health when below 50% and auto attacking or when NOT auto attacking at any level. I assume since health works, the mana one should also. The Rejuve is still "one use"... have not figured that one out in the coding yet. Here it is for "looky see". biggrin.gif



Attached File ( Number of downloads: 639 )
Attached File  SJR_megapot_hack.dsres


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sjr
Posted: May 6 2004, 08:58 PM
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MOO! Czar
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Not to be picky, tongue.gif , but technically this is a gas job. I see what was done, this line is the one that gets changed:

is_value_limited = true;

to

is_value_limited = false;

As far as the rejuv pot only being a singe use, I would suggest trying to add this line:

max_value = 4500.0;

Before the value line like it appears on the mana and health pots. I have never tried that but it may work?


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zegorzalek
Posted: May 6 2004, 09:01 PM
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Yeah, you are right... gas. Seemed like the right place to put it, but you're the Csar right! tongue.gif tongue.gif

Got to call it a night. Will work on this later. Thanks for the input!

Zeg


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zegorzalek
Posted: May 7 2004, 04:37 PM
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Hey! Apologies for the terse sign out last night... had to go quickly. ohmy.gif

You are right about the job being a gas... heh. I used skrit manager to edit the code, therefore in my noob words, thought skrit was proper! Now I know! I suppose you will move this to the GAS forum... tongue.gif

Did some more monkeying around with the gas files today for a few minutes in between work. What took me 5 hours to figure out yesterday took about 20 minutes to accomplish today!!!

Combined the mega potion gas with the infinite potion gas into a single dres with the result that ALL potions (health/mana) are now INFINITE. Tested each on both a LOA UP map and Elys UP. All work just fine, from the small to mega.

Have not tried your input on the rejuve potions... will attempt to work on that this weekend. Have a lot going on and time may be limited. If it works, it will enable the char to carry ONE potion and focus on (in my opinion) the fun of killing stuff and collecting loot!!! biggrin.gif

Thanks much for the input and the lines at DSNet. I am learning some basie stuff... Look out, may be getting dangerous! 067.gif

BTW, any issues with posting it when I finish?

Thanks!

Zeg


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sjr
Posted: May 7 2004, 06:13 PM
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What do you mean any issues? The pot mod I did I just put out there, dont know who did the other mod. I know whatever you end up with will be pretty small size since it is only a couple gas files you touch.


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zegorzalek
Posted: May 7 2004, 09:16 PM
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Cool. Wanted to ask! tongue.gif


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sjr
  Posted: May 7 2004, 09:50 PM
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After you master this then you can make a model like this maybe?



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sjr
Posted: May 7 2004, 10:16 PM
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I gave a try to what I said about the rejuv pot and it does nothing. I searched back on pots to the base files and I am thinking the 1 time part on the rejuv pots may be hard coded. Though it would be possible to create a new version of the rejuv pot based on either the health or mana pots and be reuseable.


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zegorzalek
Posted: May 9 2004, 12:38 PM
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QUOTE
After you master this then you can make a model like this maybe?


ohmy.gif BABY! Might be awhile before I get to that level! LOL


QUOTE
I gave a try to what I said about the rejuv pot and it does nothing. I searched back on pots to the base files and I am thinking the 1 time part on the rejuv pots may be hard coded.


I did the same thing.. no effect. Dug through the mod section at DS...someone else tried this too... hard coded. I added and updated query to the post to see if anyone had cracked it yet.

Anyhoo, here is the finished compilation. Thought I'd post it here first! biggrin.gif All the details are in the readme.

Edit: helps to add the file.... colere.gif

Attached File ( Number of downloads: 1585 )
Attached File  Zegs_Infinite_Moo_Potions.rar


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zegorzalek
Posted: May 9 2004, 12:42 PM
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Shameless double post after the fact...

BTW, how do you get the picture to animate like that?


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sjr
Posted: May 9 2004, 02:03 PM
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It is just a gif I found on the web. tongue.gif

Otherwise for a screenie that has motion in it you have to type in +movie into the chat box in game, then it will go slow, and it runs, if you dont stop it which I usually do by typing -movie after a short bit. Then I use animation shop which comes with psp6 that I have and make a gif so you see motion.


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zegorzalek
Posted: Jun 18 2004, 09:14 PM
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Wahoo! 117 downloads! Moo potions are a popular drink it seems!


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zegorzalek
Posted: May 10 2007, 08:21 PM
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Hmmm...know it has been awhile, and this will be like "holy thread resurrection".... but got to crossroads...and it sure would be fun to have that infinite potion mod in.... but it downloads as gibberish...any ideas as to why??


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sjr
  Posted: May 10 2007, 09:15 PM
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Well as to why I assume it has to do with an outdated forums application and it not working with recent browsers. However after trying a few things I have found a work around (which would have been helpful for other files some of us on the team were posting to ourselves).

I tried this with Firefox and Opera so I know it works for these 2 browsers.

Right click on the file link, for example the rar file in this post: http://dsabstraction.com/forum/index.php?s...=findpost&p=250

Pick Save Link As, then when your save folder opens pick All Files and then for the name you can use whatever name you want to but make sure you put .rar at the end of that name.

I tried with Zeg.rar, then opened the file I saved and the rar file contained the dsres file and the readme. 023.gif


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